Rules

How PackBattle works, in plain words. This describes what the site does. It isn't legal terms.

Battles

  • Two players open the same packs in the same order: 1 to 5 each, up to $250 in packs per player. You only match someone asking for the same packs, the same order and the same rules.
  • Packs and slabs come from Collector Crypt. Each pack holds one graded slab, picked by their verifiable randomness, and each pull links to its proof. We don't pick cards.
  • Higher pull wins: whoever's slabs add up to more insured value takes every slab. On an exact tie, each player keeps their own.
  • Odds battle: any haul can win. Your chance is your share of the combined value, so $600 against $300 is 2 to 1. Before anyone pays we publish the SHA-256 of a secret seed. The roll comes from that seed, the battle's id and both deposit signatures, and we reveal the seed afterwards so anyone can check it. The winner takes every slab.
  • The loser keeps nothing. No slabs and no money back. Only play with what you can afford to lose.
  • Insured value is Collector Crypt's figure for a slab. What it would sell for can be different, and it can go down.

Entry, escrow and fees

  • Your entry is the packs' price plus a 5% fee, paid in USDC on Solana into an escrow wallet and tagged for that battle. The fee is ours once the battle settles.
  • A new battle closes if it isn't paid within 10 minutes. Someone taking a seat has 3 minutes to pay, or the seat opens again.
  • A paid battle stays open until someone joins or you cancel it. Cancel for a full refund, fee included, any time before an opponent pays, even if someone is holding the seat without paying. If someone joins while you're away, the battle still runs and any slabs you win go straight to your wallet.
  • Once an opponent has paid, a battle can't be cancelled.
  • A payment that arrives too late for its seat, a second payment into the same battle, or one tagged for a battle that's gone goes straight back to the wallet it came from, even if our site never heard about it. We check the escrow for these every few minutes. Under $1 it isn't sent back by itself: a person has to look into it. Nor is a payment made through a program, like a smart wallet, unless the wallet that sent it signed for it, and only a plain transfer from your wallet can pay for a seat.
  • If you closed your USDC account, sending a refund has to reopen it, and $0.50 of the refund covers that.
  • Payments, packs and payouts all link to the Solana explorer.

If something breaks in a battle

  • The battle is called off, with no winner. Any pack that opened goes to the player who pulled it.
  • Any pack that was never paid for is refunded at its share of the entry, fee included. A pack that's been paid for is never refunded, because it can still open: we keep trying, and after 15 minutes a person looks into it too. When it opens, its slab goes to the player who pulled it.
  • If a slab can't be transferred to the winner, we keep trying. If the chain refuses the transfer again and again, it's sold back to Collector Crypt at their offer, if that's a fair price, and the USDC goes to the winner instead. Otherwise a person sorts it out.

Solo opens

  • No opponent, no winner and no fee. You pay exactly what the packs cost, 1 to 5 of them, under the same $250 limit.
  • Each pack is bought and opened for you, and its slab goes straight to your wallet.
  • If a pack can't be bought, its exact price comes back. If one is paid for but won't open, we keep trying, and after 15 minutes a person looks into it too. The slab comes to your wallet when it opens.
  • An open that isn't paid within 10 minutes closes. Nothing is charged.

Your slabs

  • A slab in your wallet is a token for a real graded card held by Collector Crypt. Keep it, sell it back, or ship it to your door.
  • Sell back: Collector Crypt's instant buyback pays USDC at the price they offer, for 72 hours after the pull. Not every slab is eligible.
  • Ship it: redemption and shipping run through Collector Crypt, not us. You burn the token and they ship the card. Shipping fees apply, and it's permanent. Their guide

Practice

  • Free, with play money, against RipBot. It shows real slabs from Collector Crypt's pools, but nothing is bought, kept or paid out. Practice odds are friendlier than a real pack.
  • The bots on the Live tab battle the same way, for anyone to watch.

Holder points

  • Trading fees on the coin split three ways: 65% to holders as points, 15% to buying back and burning the coin, 20% to the treasury.
  • Once an hour, at a random minute, we read every wallet holding the coin and share out the waiting points by balance times a loyalty multiplier, from 1× up to 2× after 1 month. Sell everything and your clock starts over; selling part keeps it.
  • The balance that counts is the smaller of what you hold now and what you held at the last check, so coins start earning once they've been held through one.
  • Pools, bonding curves, our own wallets and the escrow never earn.
  • If an hourly read comes back with most holders missing, nothing changes until a person has checked it: no balances, no clocks and no points.
  • 1 point is $1 of pack. Points open Starter, Elite, Legendary and Hyper packs, with the slab going to your wallet, and buy shop trainers and win effects. They can't be cashed out.
  • Free packs are paid for with the escrow's own money, never with players' deposits. If there isn't enough right now, you're told to try again later and your points stay put. If a pack can't be bought, the points come back. One that's been paid for keeps trying until it opens.

The slab giveaway

  • When creator fees on $PACK reach $500, one holder wins a Pikachu EX PSA 10 (Prismatic Evolutions 2025, cert 119794940).
  • There's one draw, once. To be in it, hold at least 100,000 $PACK for 24 hours: at the draw, and at every hourly check before it for that long. Every wallet that does gets one equal entry, however much more it holds. Pools, bonding curves and team wallets are out. If nobody has held long enough yet, the draw waits until someone has.
  • The winner's shortened wallet, the number of wallets in the draw, a SHA-256 hash of that list and the delivery go up on the Rewards tab.
  • After the draw, the list itself is public at /api/rewards/giveaway/entrants: every wallet in the draw, sorted, one per line. To check it, run curl -s https://packbattle.gg/api/rewards/giveaway/entrants | sha256sum and compare the answer with the published hash.

Referrals

  • Your invite link is in Account. It works straight away with your wallet address on the end. Once you've put real money in, you can pick a short code instead: first come, first served, and changeable once a day.
  • A friend is linked by their first deposit, if they arrived on your link and haven't played a real battle before. A wallet keeps the first invite it was linked with, and can't use its own.
  • You earn 20% of our fee on each battle they settle, as points. Points are only earned on mainnet. Solo opens have no fee, so they earn nothing.

Good to know

  • 18+ only. This is real money and chance. You can lose what you put in, and a slab can be worth less than the pack it came from.
  • Not affiliated with Nintendo, Creatures, Game Freak or The Pokémon Company. Card images belong to their owners.
  • Packs, slabs, buybacks, redemption and shipping are run by Collector Crypt.
How pack battles work: rules and fees · packbattle